We are an independent escape room venue in the heart of the town centre. We are on Jeffries Passage, which is the small passage that connects the High Street with North Street at the top end. We're near the Edinburgh Woolen Mill, Sir & Madam Thai and Burrito Loco. Find us on Google Maps
Off-peak : £70 for the room (2 — 6 players)
Friday 10am — 5pm
Peak : £85 for the room (2 — 6 players) Friday 5pm — 10pm
Saturday 10am — 10pm
Sunday 10am — 10pm
An escape room is a physical adventure game in which players enter a room and have to use elements of the room to solve a series of puzzles within a 60-minute time limit.
In short... Everyone. Mates, Family, Corporate Groups, Stag & Hen, Birthdays. You're all welcome!
As long as there is an adult playing then children are more than welcome. If you've not done an escape room before then be aware, they are challenging. There may be points at which you are stuck with what to do next. We will happily help you along with clues but due to the type of activity we wouldn't recommend it for children under the age of 11. The content of the room is appropriate for children.
Your experience will last around 90 minutes, including a short briefing beforehand, and a chat about how it went. You’ll have 60 minutes to solve the room and escape. It isn't easy, though, so you'll need to assemble an awesome team! We allow unlimited clues so don't worry if you think you might get stuck we'll help you along your way!
Don't worry — if you're stuck we'll be able to give you clues to help you on your way. Not everyone will solve the room but you'll still get a badge and your picture taken. There is no limit on the number of clues, but if you're an experienced players then you'll be battling for a top spot on our 'No Clue' leader board.
Unfortunately we have no wheelchair access. We're on the 3rd floor, so access is via a stairwell. During the game, there's no excessive physical activity required, but to solve the rooms at least one team member has to have reasonably good eye sight. We do play music and sound effects; however, these are not essential for solving the rooms.